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A new Roadmap Model

15/02/2010

Progress versus Correction

When I started out, the Roadmap + Sticking Points System was the best idea I ever had. I went in field with 1 new thing to practice and 3 things to correct. In two months I reached the next level, my main game was solid and I could number close at a good rate.

On Roadmap 2.0 however, I find myself continuously missing occasions to practice the advanced tactics I want to learn and I’m asking myself, shouldn’t I take it another way?

I’ve read The Game Acceleration Doctrine by Sinn and he recommends working on Sticking Points and fixing what doesn’t work instead of learning new things (and still getting stuck at what you haven’t corrected). It seems to be a good idea even though you don’t quite progress that way, mostly you correct yourself (which could give results).

After I finish my Roadmap 2.0 I’m going to develop a new Roadmap technique.

Roadmap 3.0

My ideas so far:

  • sticking points don’t have a separate page, they go on next week’s roadmap module (a technique I’ve read in DWM – time management)
  • roadmap isn’t built from the start (I don’t need comfort routines, I’m a natural comfort chatter, that’s the reason I’ve got so many LJBFs a year ago), I just add the next module when the week is over (weekly modules)
  • I’m going to concentrate on small routines and frames instead of generic techniques (e.g. use one C&F reply 3 times) -> once I have default answers I can improvise
  • I’m going to count my rate of success (monthly number close rate, flake rate and f-rate) so I can have a progress bar
  • I’m going in 3 steps: 1 module learning + 1 module perfecting + 1 module correction (e.g. learn sexual tension, get advanced sexual tension techniques, calibrate correctly)
  • I’m going to use an INBOX where I’ll put all the things I want to learn and I’m going to select only the most important ones for the following week (Scrum development)

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